All posts by Lee Griggs
5.3 GPU (Beta)










Including Randomwalk v2, visible area lights, Microfacet Multiple Scattering, GPU (Beta) and much more.
More information here.
Easily Add Wear And Tear Texture to Edges (MtoA)
Use Volume Displacement to Create Celestial Renders | Greyscalegorilla
Bjork by Hadi Karimi
Arnold Sampling Calculation in Autodesk Maya 2018
Tutorial Intro: Creating Realistic Eyes in CG 2.0
Kenzorman (MAXtoA)
VISUALACT (MtoA)
Free materials here.
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