Lit with a skydome_light, large area quad_light above, distant_light, and atmosphere_volume. Below you can see the difference (lighter) atmosphere_volume.diffuse (1) makes to the render.

Lit with a skydome_light, large area quad_light above, distant_light, and atmosphere_volume. Below you can see the difference (lighter) atmosphere_volume.diffuse (1) makes to the render.
