More here.



More here.



More here. They are point spheres so they only take 12 seconds to render at 1080p on GPU.




Original head scan from www.3dscanstore.com. Studio HDRI from https://caveacademy.com/shop/

cell_noise.alligator -> distance.far_color -> ramp_rgb
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_core_ac_distance_html
Original head scan from www.3dscanstore.com

Lit with a skydome_light, large area quad_light above, distant_light, and atmosphere_volume. Below you can see the difference (lighter) atmosphere_volume.diffuse (1) makes to the render.

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