GTC 2020: Material Interoperability Using Open Standards (MaterialX, Standard Surface, MDL) March 30, 2020UncategorizedLee Griggs MaterialX demo in Maya/3ds Max (24 minutes in). https://developer.nvidia.com/gtc/2020/video/s21469 Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook More Share on LinkedIn (Opens in new window) LinkedIn Share on Pinterest (Opens in new window) Pinterest Like Loading...