GTC 2020: Material Interoperability Using Open Standards (MaterialX, Standard Surface, MDL) March 30, 2020UncategorizedLee Griggs MaterialX demo in Maya/3ds Max (24 minutes in). https://developer.nvidia.com/gtc/2020/video/s21469 Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook More Share on LinkedIn (Opens in new window) LinkedIn Share on Pocket (Opens in new window) Pocket Share on Pinterest (Opens in new window) Pinterest Like Loading...