GTC 2020: Material Interoperability Using Open Standards (MaterialX, Standard Surface, MDL) March 30, 2020UncategorizedLee Griggs MaterialX demo in Maya/3ds Max (24 minutes in). https://developer.nvidia.com/gtc/2020/video/s21469 Share this: Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook More Click to share on LinkedIn (Opens in new window) LinkedIn Click to share on Pocket (Opens in new window) Pocket Click to share on Pinterest (Opens in new window) Pinterest Like Loading...